The popularity of Pickleball is rising day by day. The fun game is equally popular among kids and adults. Pickleball is very similar to tennis, but there is a bit of difference that makes it unique. If you want to learn the fundamentals of Pickleball, you are in the right place. Knowing all of the rules and regulations of the game will allow you to compete at a higher level, and you will understand the ins and outs of Pickleball a lot faster.

We will cover all the Pickleball rules, and after reading, you will become an expert on the game among your friends.

General Overview

  • The Pickleball court is a rectangle, 20 feet wide by 44 feet, with a tennis-type net.
  • Pickleball court is divided into right and left service courts and kitchen zones.
  • It can be played both singles and as doubles with the same rules and same court size.
  • Pickleball is played with a particular perforated ball. The ball hits back and forth across the net until a player fails to return the ball.
  • The only serving team can score the points: once the server's team wins the rally or the opposing team commits a fault.
  • The server continues to play, alternating service courts, until the team commits a mistake or loses the rally.
  • You can use any fair method to determine which team has the first choice of service or receive.

Serving Rules

  • When striking the ball, the ball must be below the player's waist and must be underhand.
  • And the ball must land in the opposite diagonal court, one foot behind the baseline.
  • Only one serve is allowed. The first serve should be started from the right court. If a point is scored, the next service should be created from the left court. The server will continue switching until they make a mistake.
  • At the beginning of each new game, only one player of the serving team can serve before faulting. After that, the service passes to the receiving team.

Scoring Rules       

  • To win the game, you need to score 11 points, leading by at least 2 points.
  • In Pickleball tournaments, the game can be played up to 15-21 points.
  • If the serving team's scores are even, the serving player will stand on the court's right side. Accordingly, when odd, it will serve from the left side.
  • Faults Rules

    The fault would be committed if:

  • Hitting the ball into the net while playing.
  • Hitting the ball out of boundaries.
  • Violation of two bounce rules or any service rule.
  • When the ball is in play, the player's paddle or apparel touches the net system.
  • The ball in play hits a player or anything the player is carrying or wearing, except the paddle and same hand below the wrist.
  • A flying ball that a player stops before it turns out to be dead.
  • Violation of the kitchen or non-volley zone rules.
  • The serve is initiated by bouncing the ball before striking it.
  • A player hits the ball in play before it passes the plane of the net.
  • The player deliberately hits the ball more than one.
  • Dead Ball Rules

    Any action that stops play is declared as a dead ball.

  • If a ball has bounced twice before being returned.
  • If a player or referee calls hinder will result in a dead ball.
  • If a player or referee calls a service let will result in a dead ball.
  • Non-Volley Zone Rules 

    A 7-feet area on both sides of the net is called a kitchen or non-volley zone.

  • If a player touches the non-volley zone while volleying the ball. It will be considered as a fault.
  • If before or after contacting the ball, the paddle, player, or player's partner touches the non-volley zone, it is a fault.
  • Standing within the kitchen zone, jumping up to smash a volley, and then landing outside the non-volley area is not allowed.
  • If a player has touched the kitchen zone, that player can't volley a return until both feet are outside the non-volley area.
  • A player may enter the kitchen zone at any time except when that player is volleying the ball.
  • There is no violation if a player does not exist in the kitchen zone after hitting a ball that bounces.
  • For non-officiated play, kitchen zone faults may be declared by any player on either team. The player who makes the call takes the benefit of the doubt.
  • How To Get Benefit From Reading Opponent's Game 

    If your opponent has a weak backhand, try to expose that weakness and send shots that will force you to use backhand shots.

    Your opponent wants to hit a winning 'passing shot.' If you well know your opponent, you can use this strategy against him by hitting a winning drive.

    Strategies For Pickleball Doubles

    Here are the four basic Pickleball strategies. These will help the players to become better, smaller Pickleball players.

    Two-Bounce Rules

    Two-Bounce means that each side must take one bounce before volleying the ball when the ball is served.

  • The serving team must let the ball bounce before returning, and then receiving unit must allow the ball to bounce before returning, resulting in two bounces.
  • Then both teams may either volley the ball or play it off.
  • Line Calls Rules

    • Any ball in the play that touches any court line is in, except for the serve.
    • A ball touching the playing surface outside of the sideline or baseline is considered out of boundaries.

    Players can make line-calls with the help of the Code Ethics for Line Calling. The essential elements of this are the following:

    • Players on their side of the court will call the lines.
    • The opponent will take advantage of the doubt on any line calls made. If a ball cannot be called "out," it will be considered "in."
    • A player can request a call to the referee before the score is called to start the next point.
    • Spectators are not allowed to be consulted on any line call.
    • All "out" or "let" calls must be made immediately. Otherwise, the ball is supposed to right and still in play.

    Time-out Rules

    • A team or player is allowed two time-outs per 11 or 15 points game. And for 21 points game, each unit is permitted three time-outs per game.
    • The time-out period may last up to 1 minute.
    • When 15 seconds are remaining, the referee will give players a warning. The referee will call "time in" at the end of the time-out and announce the score to initiate the 10-Second Rule. If the player doesn't serve within 10 seconds, a fault will be considered.
    • During hydration break, partner communication is not allowed.


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